Destroyed relics reappear at a random location again.Ī relic only exists in the world, carried on a players back or in a church.Relics can also be carried to a demonic altar where they can be destroyed, granting the player that destroyed them a prowess reward (Considering some special limited time buff as well).The relic can be removed from the alter by any player as long as the holding asset protection is inactive.If the Church is reduced to rubble the relic is also destroyed and it reappears at a random location again.If the church is disabled the buff is disabled until the church is repaired to above 25%.Clan members that control a holding with a relic, receive a global buff.Players can carry the relic to any clan holding church and use the altar inside to place it there.A relic can be dropped voluntarily or if the player carrying it is killed or disconnects.Players carrying relics can be transported by vehicles as usual.
Players carrying relics cannot recall in any way, use mounts or sprint (Considering blocking movement skills as well).The pack is visible on the players back and emits a special effect as well.A player that discovers a relic can use it to load it up on his back through a channeling action.Nine (more later) relics randomly and mysteriously appear around Agon.The basic operations that outline the mechanic are the following: Introduce a player driven capture the flag type of activity.Based on the community feedback and our own thoughts, we designed a system with three primary objectives: